I’ve just arrived home following an excellent weekend at the Nine Worlds convention (https://nineworlds.co.uk/). I strongly recommend that anyone in UK/Europe look into it, and consider going next year.
On a whim I decided to bring my Oculus Rift to the con, and let attendees try it out. It turns out there was rather a lot of interest – my best guess is 125+ people tried it out over the three days. For those who want more information, I thought I’d collate some links.
- Main Oculus site: http://www.oculusvr.com/
- Oculus Rift forums – quite active and well worthwhile: https://developer.oculusvr.com/forums/
- List of planned/actual games which either support the Rift natively, or have been tested using one of the third party mods: http://www.riftenabled.com/
- 3rd party mods which allow you to retrofit Oculus Rift support to older games: http://www.vorpx.com/ and http://www.vireio.com/
- 2D treadmill to allow you to walk/run in games, in real life: http://www.virtuix.com/
- Razer Hydra controller, useful for some games: http://www.razerzone.com/gb-en/gaming-controllers/razer-hydra
- XBox360 receiver for PC (useful because you can’t see your hands when in VR): http://www.amazon.co.uk/Xbox-Wireless-Gaming-Receiver-Windows/dp/B000MGVAAQ
You can currently buy the developer kit from the Oculus website (follow the pre-order link), for 300USD. For those in the UK, expect to be stung by VAT+Customs – IIRC overall it cost around 300GBP total.
A really important note is that this is a developer kit – the consumer version will be higher resolution, won’t show the gaps between pixels, and will generally be more user friendly. Similarly, a lot of the games and demos are alpha/beta quality code, so expect bugs, issues, and weirdness. If you’re not willing to accept these issues, I recommend waiting for the consumer version. I expect Rift support to be quite niche, with mainly indie games supporting it for a fair while, but the 3rd party drivers work relatively well and may work for future AAA titles.